Unless you have sentries in the ocean (or the High Elves’ Maritime Empire tech), threats can also sneak up on you from across the pond. *Wags finger.* Garrisons are that hot new thingīetween ritual-spawned Chaos stacks and Intervention attacks, Total War: Warhammer II can conjure a lot of horrible threats out of nowhere. It is now for rushing around your heartlands to squash that last Chaos invader, not for advancing into enemy territory. Use it recklessly and you risk finding yourself in unwinnable battles and losing that promising Lord. Related to the above, March stance is much more precarious now in that it no longer allows you to retreat when attacked. First thing to note if you want to protect them is the new Immortality skill at the top of the character sheet, which will ensure that a bit of wounding is the worst that ever happens to them.They will then be available to recruit again after a few turns. Lords and Heroes can now attain level 40, but we have noticed they tend to get killed (rather than wounded) a lot more often. You can’t go wrong with looting encounters at sea generally, but Skull Reefs are worth braving almost any hazard for. Skull Reefs each give 10,000 gold plus a magic item, which is obviously a hugeboost, especially early in the game. Hire a new Lord, put them to sea, and hunt down every Skull Reef you can.
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